So I’ve been thinking a lot about competency-based education – the idea that learners should be able to progress through a flexible map of skills or concepts or dispositions, tracking progress and reflecting as they go, with as much choice as is reasonable on the timing and nature of the learning, on a time scale that’s right for them. Simple… right? I’m playing with some ways of piloting the idea in my classroom and I keep thinking about gaming in this process. Most video games have levels or achievements, and gamifying education is based on the inherent motivation built into video games. Every time you fail a level, you get to try again. You try until you succeed. Success metrics are clear, and when you succeed you go on to the next level. I like playing Minecraft with my kids, and we have fun finding our way through the Minecraft achievement map. The skills are really clear-cut and the achievements have to be done in order.
I wonder if I can apply the gamification principles to a class I teach. I’m experimenting with OneNote Class Notebook to push an achievement map out to my students. I need the map to be flexible – I don’t have it all written right now, and I’m not sure a competency map should be articulated completely from beginning to end. Do you want your child’s educational path pre-mapped from K through 12 or do you want them to be able to take unexpected turns as needed? I’d like to be able to push achievement challenges to the students as they come up, and maybe assign achievements flexibly depending on student choice and need.
I can push the achievements out as documents that contain a checklist, maybe a place to paste some code, and a reflection from the student. I can respond to their achievements and use this as the basis for conferencing with them about their learning.
For example, as my first two achievements for kids:
This semester, I wouldn’t use the achievement map as a grade, but I could leave the door open for it as an assessment tool in the future. How far would a student need to progress through the map to “pass” the class and move on to the next one? This is something I hope to answer after this semester.
I really wish I could create a clickable map like the Minecraft one, where you could hover over a box and it would tell you about the achievement, or click on the box to submit an entry to pass the achievement. When you passed one, the following achievements would be enabled. I know this is doable, but time and 217 students and so many preps and…. it’ll have to wait for a break, unless someone has created a tool like this and I just don’t know about it. Any badging or achievement-mapping tools out there that I should learn about?
What do you think? Have you ever gamified a graded class? What structures did you use and what should I fix before diving into this?
In my 6th grade tech class, called Web 2.0, my colleagues convinced me to include some keyboarding practice in the curriculum. It’s not a fun topic to teach, but it is a really important life skill and it’s not taught in any of the kids’ other core classes. One of my fellow tech teachers had a great idea to have students keep a spreadsheet of their keyboarding speeds throughout the quarter. The students take a 1-minute test every day and log their score in the spreadsheet. We use the sheet to teach students about using formulas, and it’s a good daily reflection tool on their growth.
We use NitroType and typing.com as tools for practice. NitroType is really engaging and I really like the drills on typing.com.
I have the students calculate their average speed (the average formula), their growth (using max, min, and subtraction), and how many times they got 25 words per minute or more (using the “countif” formula). A finished spreadsheet looks like this.
Here’s what I find fascinating. I think teaching keyboarding is really boring. The online tools make it bearable. I put on my game face and practice with the students, and challenge them to race me to keep myself engaged in it. The students, however, LOVE it, and I think what they like about it is that they track their progress with a number. They know when they’ve improved. The goal is crystal clear and they can tell instantly if they’ve met it.
At the end of the quarter, I asked the students to reflect on whether they met either the goal I set for them (which was to gain 10WPM and be over 25WPM at least once), and whether they felt they had met their personal goal. These were some of their comments.
“I Met my score :)”
“I love TYPING”
“My goal was to increase by 10 words per minute. I started at 27 words per minute and slowly increased and got better until I got to 39 words per minute which was past my goal”
“My goal was to get to 35 WPM and I passed it by 10, I am really happy.”
“My goal was to get more accurate and more comfortable without looking at the keys. This I think I did improve on.”
“I improved so much!!!!!!!!”
“I think I’ve really improved with my keyboarding. I think I met my goal because I beat 25 by at least 20 and all of my scores were in the green. I will continue to practice keyboarding as I believe it will help me in the future. The time we had in class helped my improve and I fell like I’m 10 times faster than I was last year. Even if that is an exaggeration I really mean it when I say I got a lot better, so thank you for making me not only a better typer, but a better student as well.”
“I got to 25! That was very exiting because I am not that fast at typing! and I made my spread sheet very colorful!”
“I am proud of where I am with my typing and gained ten WPM”
Isn’t it interesting how motivating it is to have a clear goal and know immediately if you’ve met it or are improving? I see this every quarter. I wish I had a way to give students this instant satisfaction in classes in which progress is slower and proceeds over the course of a project. Learning coding can feel like this if you do activities like an Hour of Code, but what about learning in a creative problem-solving setting, where you have to investigate, discover, create, try and fail, iterate, gather data and perfect an actual product? Can I help students reflect on their day-to-day growth and their short-term goal setting as a motivational tool? I’m sure I can facilitate this by putting some good reflection tools in place. Let’s make this a New Year’s Resolution – I will help my students become motivated and reflective learners, and to track their own progress to make them feel the same sense of satisfaction my keyboarding students get.
Hi everyone, sorry for the long silence on the blog. I don’t have any good excuses but would love to do better. Sometimes I have so many things going at once that if I think for an evening about what I want to write, everything is different the next day.
Here’s the report on how Fall 2016 went at Preston Middle School and beyond. It was quite a whirlwind!
Before school even started, I traveled to Washington, DC for the Teacher Leadership Initiative Alumni Academy through the NEA. We did a lot of group brainstorming on some of the sticky issues of teacher leadership. The team really focused on what to expect under ESSA (the new law replacing No Child Left Behind, which puts a lot more power and flexibility in the hands of states), as well as early career teacher retention and mentorship. I did some targeted work with a small team on the student-discipline aspects of ESSA, which requires states and districts to track discipline data and disaggregate it by subgroup. Sharing stories, we realized our schools and districts still have much progress to make in this area. There’s ample evidence that suspensions and exclusionary practices result in worse educational outcomes and they’re applied unevenly when it comes to the students’ race or special education status. Yet many schools still practice them – here’s an area where our association needs to help educators take a stand on behalf of the kids.
I always enjoy working with my colleagues at the NEA, and I appreciate what they do for the 3 million of us (!!!) that are members.
Also in August, my family and I vacationed hard and had visits from friends right up until the day school started. It was a rush to get ready for the school year to start! Our building tech coordinator, Matt, and I also had to set up and plan for a year of working with our new VR makerspace. We had won a grant for it in the spring, and so we spent some time in the summer ordering equipment and getting the makerspace ready.
I taught five different classes this fall, and had over 200 students total – not too uncommon for a middle school elective teacher. Most of August is spent just getting things started – learning names, establishing your classroom norms, getting started with whatever it is you’re planning to do.
All of my classes moved forward with learning content and working on projects – Scratch, Processing, Arduino, NAO robots, and Minecraft kept all of us busy. Toward the end of the month, I traveled to San Diego to work with Convergence on their Education Reimagined initiative. I represent a group with Poudre Education Association and Poudre School District at these events. Education Reimagined networks practitioners who are moving toward learner-centered education – a model in which schooling looks very different from what we think of as schools. In this model, education is driven by the needs of the learners instead of the needs of the system around it. The learners have choice, develop an individual map of competencies instead of progressing through grade levels, learn socially as not just students but as peers and teachers, and they learn in the context of the world they live in. These events involve very big thinking and it can be difficult to find the thing you’re going to change in your classroom Monday morning. You come back wanting to tear down the whole structure you work in, wanting to rebuild it based on the new paradigm. It’s hard to do work like this in short bursts and then come back to a traditional public middle school. I try my best to be learner-centered in the 90 minutes I have with all of my 200 students every other day, but of course there are limits to how far we can take it. If you’ve ever thought about the big structural changes you’d like to make to your own schooling environment, or if you’ve had some success making those changes, it would be wonderful to network with you.
I traveled to Providence, RI with my colleagues in the Allen Distinguished Educator program in the middle of the month. Sometimes I come back from a professional development experience thinking how far ahead my school is when it comes to innovative education. And other times I’m deeply humbled as I realize how much I could still grow. My meetings with the ADE’s always fall into this category. My colleagues have allowed their students to grow into true engineers and entrepreneurs, and they seem more energized the more they do. We visited the MET, a Big Picture Learning school in Providence, and we toured the entrepreneurship program and met some of the amazing students there. We also visited AS220, an arts school and also a residential art program that really focuses on students who have been in the correctional system.
The more I visit programs such as these and hear the stories of lives changed and inspired, the more ridiculous our current standards-based curricula and accountability systems seem. The real work of changing lives requires more out of us – harder thinking from the adults as well as the kids in the system.
In addition, in October, we got a really interesting invitation from Colorado State University to attend a Virtual Reality symposium and hackathon as special guests. I hoped the students might be able to participate in the hackathon (some of the middle schoolers would have done really well), but that was not to be. But the symposium was great. Matt and I had 20 kids attend the symposium and another dozen come to visit the hackathon. I think anytime a student gets a chance to be in a university setting, talking about academic topics with the adults, it’s good for them. Some of the language was over their heads and the students described the experience as “sometimes boring but also interesting”. We never knew some of the ways VR could be used, and how exciting it could be if we were involved in the cutting edge of that kind of research. Everything from immunology to big data to civil engineering.
Matt and I infused the symposium experiences into class curriculum by including readings and videos for the kids about the future of VR, and by allowing kids to choose to work on semester projects in Unity that explored how VR can be used to make the world better.
In 2016, the Colorado State House passed a law requiring the CDE to develop standards for Computer Science, and allowing districts to opt into them. The bar is set low here, but the ceiling is high. At the very least, the initiative to develop standards gets educators talking about CS education and that’s worthy in itself. The effort to develop standards and get stakeholders together is just getting started. With a couple of my co-workers at the high school and district level, I attended a stakeholders’ meeting and standards input meeting in November. It was great to meet the folks in Colorado passionate about bringing computer science education to every kid. There are a lot of us, from diverse backgrounds, involved. Leaders from government, nonprofits, K-12 education, higher education, and private industry all had a lot in common. We believe computer science education is critical for the new workforce kids are expected to enter. We believe CS education should involve concepts and skills, but perhaps more importantly, creativity, problem-solving, and innovation. I loved that one message that came through was that we should exceed the expectations of the law. We don’t need to limit ourselves to high school and don’t need to set the expectation that CS is optional. We also believed that CS education should be accessible regardless of zip code or family background, and whether a student plans to attend college or not. We believe computing jobs should be available to high school graduates and we’d love to offer that track to learners.
I am excited about where these efforts are going next.
November 8th came and went. I volunteered throughout October and up until election day. I canvassed for our school district’s mill and bond, and I went out many weekends with the Larimer County Democrats for Hillary Clinton. Election day was hard. As an educator, all I want for my students is for them to think critically and be kind. The result of the presidential race felt like we have a long way to go, and it was disheartening. In the days following, I listened to the kids and just enjoyed being around their innocence and good spirits. Middle-schoolers sometimes bring their parents’ politics to class, but overall they are just interested in being kids, learning and having fun, and so we honored that and will continue to do so. We tried, and continue to try, to keep school safe and polite while also allowing students to discover their own voice and reason about what they believe. I will be flexing my own voice about policy and messaging in the coming months and years… while keeping my identity as an educator separate from my identity as an activist citizen. And this is the delicate balance we walk as educators. I would never deign to influence my students’ beliefs and yet I want them to know I believe in them and want the best for them.
The critical time in December is Computer Science Education Week, the week of Dec. 5. The awesome staff at Preston agreed, for the third year in a row, to conduct an Hour of Code with the students at some point before winter break. Math teachers and science teachers carved out a little time to make it happen. The kids in my classes told me all about it and how fun it was. For my part, I had a few different items cooked up. I created a Minecraft Hour of Code using the ComputerCraftEDU mod, in which students program a turtle to mine and build for them. They love this Hour of Code and the kids asked to continue programming turtles afterward. For my Computer Science students, I wanted to empower them as CS ambassadors and advocates. I arranged a tour of elementary schools, and for four class periods, volunteer parent drivers shuttled my 7th and 8th graders to several other schools where my students taught an Hour of Code to kids from kindergarten to 5th grade. The CS students had to develop a lesson plan, with a learning objective, an opening, activity, and a way for kids to know if they had been successful. My students said this was their favorite part of the semester, and I heard from parents that their child would not stop talking about their elementary school visits at home! This was a devilishly challenging puzzle to work through, with the logistics and timing and paperwork, but it was very rewarding.
On the Wednesday of that week, we hosted the 2nd annual Preston code-a-thon. 160 students signed up for it, and we accepted 50 of them for the big day. The code-a-thon’s theme was “Hack the Holidays”. Students had about three hours to design and code a solution to a holiday-related problem. We got educational programs that taught about world religion, a robotic light-hanger, an app to help you with meal planning, a 3-D virtual reality holiday maze, a budget planner for gifts, a gift-delivery game, a few stories about helping the homeless, and many more. The event was a wonderful success and the kids had a great time coding with their friends for a morning. We hope to hold another one in February to accommodate the students who couldn’t get in the first time.
Finally in December, the VR and emerging technology enrichment class I taught with Matt came to a close for the semester – as did my other classes. We decided to host a Passion Project night in coordination with one of the GT English teachers, in which students could share their projects with their families. We had students create a few VR projects, including a skydiving app, a fear-of-heights simulator, and a virtual zoo. One student did an involved Arduino project, one student did a web design project, and another did research on how to build his own computer. We featured a couple of students in TED-style talks in front of the large crowd. The young man who created an Arduino-based distance sensor and the young lady who created the VR fear-of-heights app demonstrated their projects in front of a crowd. It was a fun way to put a cap on a very good semester.
I’ll try to blog a little more consistently this semester instead of writing about EVERYTHING right at the very end. I’ve enjoyed communicating with those of you I meet on Twitter and social media, so please reach out if you’d like to share thoughts or plans on anything.
I wrote a blog for the Allen Distinguished Educators about my school’s experience starting a VR program in a middle school.
I have found quite a few articles lately about how VR can be helpful and life-changing for those that use it. VR can change your behavior and decision-making. VR can ease the pain of hospital patients, including children with sickle-cell disease as well as burn victims and other patients in pain. I think these ideas will really appeal to kids and empower them to think about what they could create in VR that involves the engineering process.
We’re excited for this program to gain traction this year!
I’m now a couple of weeks into the 2016-2017 school year, and I really think things are off to a good start. This year marks a bittersweet milestone for me. This will be my ninth year teaching. I was a software engineer for nine years. After this year, I’ll have been teaching longer than I was an engineer. I guess this is my real job now!
I have three regular-length classes I teach this year, and they’re pretty much the same as last semester: Web 2.0 (our required quarter-long 6th grade tech class), Computer Science Explorations, and Electronics (both of these are semester-long electives for 7th and 8th graders).
I’ll also teach a couple of enrichment classes, for a shorter time and for no grades. I’ll blog about those once they get started!
In Web 2.0, I start the semester right away by introducing Scratch. It provides much more than just coding at the beginning. Students learn about data privacy as we talk about creating a login and password, and facilitate the discussion with their parents so they can get their accounts confirmed. We go over the Scratch community guidelines and talk about what it means to be a good internet citizen.
We dive into coding by exploring the “motion” and “looks” blocks and having students write a story. Sixth graders have a funny and strange sense of humor and I always get quirky programs from them, including things like farting, flying hippos and a purple Morgan Freeman in front of a black hole.
As we get into more challenging aspects of coding, we’ll continue to spiral back to the community guidelines, and we’ll learn about proper commenting, remixing, reusing and giving credit.
For the Computer Science Exploration class, we’re starting with coding right away in Processing. After doing some basic lessons on the coordinate plane, we learn about shape and color commands, and the students have to plan and create a free-draw program. I’ve blogged about this assignment before and enjoyed it this time around as well. Here’s some of the work from the kids.
And in Electronics, my teaching partner, Tracey Winey, and I decided to start the semester with circuits and Arduino, and then in the second quarter we will explore the engineering design process with sustainable lights in Engineering Brightness. I love our Arduino program and the kids have so much fun with it. So far they’ve all been able to make multiple lights blink and they are just so happy when they make it all work. Coding is fun, but coding when you’re interacting with something in the real world is extremely rewarding – we are having literal light-bulb moments.
The Allen Distinguished Educator program and LearnBig worked with us to develop a DIY guide on the Arduino light-up music boxes, and we actually had our kids use the professional video to work on their first project. They enjoyed it and said the videos were very helpful.
We asked the students to write reflections on Google Classroom about the blinking-light activity and their comments were gushing with positivity.
“i really was confused at first but now i get it and it is very fun!”
“I learned how to code, because I didn’t know how to code before. I really liked just the learning aspect of it because I have always wanted to code and I finally learned how to.”
“I learned how to use Arduino. I liked that I actually can make this board light up. it just felt nice.”
“I learned that it really isn’t that hard to program and arduino, and I really liked this! I just know I am going to have a lot of fun with these! Thank you so much for the opportunity!”
“I learned that this is a awesome class and that there was a lot of cool and hard steps to get to where i am i would have to say that i dont just like but love this class”
Wow, so many feels! I love being able to come back to those later in the year and reminding the students how far they’ve come and what they have learned!
As a final note, the number of girls taking CS and Electronics has slowly crept upward, although the numbers aren’t what I hoped they would be, and they probably never will be as long as learning computer programming / computing is considered optional. I have 4 girls in Electronics, and 12 total in my two sections of CS. It’s better than my first year when I would have one girl and 30 boys in a programming class, but we continue to be part of the problem when it comes to inequitable access to learning programming. The ability to program a computer won’t get less important as these kids graduate, and I wish for all of them to be able to participate in the world as inventors and creators.
I had my CS students do a little activity about their perception of programmers, and I’ll blog about that next time!
In February, my teaching partner Tracey Winey and I received the Allen Distinguished Educator award. I want to tell you a little about the program as there are some possible ways for you to get involved! (Hint – there’s money available!)
The program was spearheaded by Paul Allen, and it seeks to highlight and further the spread of innovative education programs in computer science, engineering, and entrepreneurship. The program looks for teachers who are “breaking the mold” in these areas, re-imagining what education looks like in a variety of school settings. There are ADE awardees who teach all grade levels, from large and small schools, from charter, private, and public schools. What we have in common is that we believe in students’ ability to be creative problem solvers – we believe in individualized, project-based learning – we believe a 21st century education is not just about modern tools but allowing those tools to be used powerfully. We’ve created programs that look at learning in different and exciting ways. The ADE community helps us share our work and network with each other and with you.
Tracey is the media specialist at our middle school, and I’m the computer science and electronics teacher. She has taken the lead at turning our school’s media center into a social hub and makerspace, filling it with engaging technology, a creative spirit, a sense of adventure. I have worked hard to grow the computer science and engineering program at our school, to make programming just another creation tool we use to solve problems and to make engineering part of the everyday culture. We have our separate sandboxes but we work together on an Electronics class and program called Engineering Brightness. We share a lot more about this program and what we’ve learned from it on the ADE website.
On the ADE website, you’ll find Micro-documentaries, Roadmaps, and Do-It-Yourself guides. A team from the Allen Distinguished Educators program, including a video production team from LearnBig, an e-learning company, came to our school and spent three days with us creating these products. It was exciting for me – my first time working with a professional team of videographers and writers. They listened to our stories and inspected our lesson and unit plans, and turned them into video products I’m really proud of and excited to share. It’s interesting to see an outside perspective of myself as an educator. It’s not the whole story of me and Tracey, but I like the story they told.
I’m not a perfect educator or person. Going through the process of documenting and videoing my life as a teacher has laid bare the areas where I want to improve as well as my strengths. I’m really humbled to be in the company of the other ADE’s and suffer from imposter sydrome as much as the next person. I am, however, firmly committed to honoring my students as creative people with an interest in exploring the world around them, playing and solving problems, and I’m committed to learning alongside them – I stay grounded in that philosophy.
You can get involved in the Allen Distinguished Educator program! The grant application period just started for the DIY grants. These grants will award $1000 for you to implement one of the DIY guides on the web site. Tracey and I created the DIY guide about making Arduino-based music boxes with middle schoolers. $1000 would be enough to get a class set of Arduinos so you can get involved in physical computer science! I hope you apply for a project that is suited for you. All of them are rigorous and interesting and innovative for the students and teacher.
Let me know if I can do anything to help you with a grant proposal! And if you’re interested in joining the next class of ADE’s, watch the web site for application information this fall.
I had the privilege of attending the National Summit on Teacher Leadership in Washington, DC over the weekend of February 5-6. This summit involved the Department of Education, the Council of Chief State School Officers, the National Education Association, and the American Federation of Teachers. It was an awesome accomplishment in itself to get representatives from the four groups in the room at the same time. The purpose of a summit is to generate ideas. I was selected to be a teacher-leader representative from the NEA and had three peers from each of the other three organizations: Jeff representing the CCSSO, Kiragu representing the AFT, Karuna representing the Department of Education. Here we are with Dr. Andy Hargreaves, a researcher in leadership and teacher leadership programs. He’s the author of the book Uplifting Leadership.
Teams from over 20 states, plus the Department of Defense school system, attended the summit. We sat at a large table and brainstormed around questions having to do with leadership and the teaching profession. Each of the teacher-leaders moderated a session. Each session had a central question. My job, and the job of the other teacher-leaders, was to help guide the discussion, keep it on topic and on time, allow everyone a voice, and keep the discussion solution-focused.
The leaders of the four partner organizations were present and participated in the discussions. It was exciting and so important to hear all of our leadership on the same page. I also got a small collection of celebrity photos. I missed getting a picture with Chris Minnich who was there also.
The discussion started slowly and conservatively at first. We later became more passionate, sometimes emotional, sometimes solution-focused, sometimes preachy. We touched on many different themes around teacher-leadership and I felt we covered an awful lot of ground.
I would like to share a few stories from the summit.
One of my fellow moderators is an incredible and dedicated teacher from West Baltimore. His students can’t drink the water in their school building. They don’t have heat consistently. Computers, robots, musical theater, speech and debate, and science bowl teams are laughably inaccessible. Remember the riots in Baltimore last year? Teenagers smashed a police car. Students from a school with no drinkable water, no heat, no certified math teacher, 50% turnover of teachers every year, poor access to computers and modern learning tools. The national guard was sent in to deal with the rioters. Imagine knowing the government has the money to send in the military to deal with your students… but somehow, no money for drinkable water.
One participant gets her students involved in community service projects, engaging the community in dialogue about race and equity, looking for ways to help their neighbors. She knows well that her students won’t make the top test scores. She hopes to have them measured by different success measures. If your kids are engaged in real-life projects, searching for problems in their community and actively solving them and communicating about it – if they are kind to each other and productive and informed – have you done a good job?
Another participant helped me understand the world of professional development a little better. As she talked about the best professional development she ever had – in her case, it involved a book study, a conference, an EdCamp, and then a presentation she designed and presented to fellow teacher-learners – I realized that the path to teacher leadership can’t involve canned professional development or standardized metrics. You will realize the potential of leadership if your learning is personalized, designed by you, and where the success metrics are matched to your goals. I wonder how we achieve this for everyone in our profession.
I made a little slide show about the major themes from the weekend. If you look at the whole picture, I think an action plan starts to become clear. But it has to match your needs and your students’ needs. What will you do at your school?
This was my 3rd semester teaching an Electronics class for 7th and 8th graders, and I’m learning more and more every time I teach it. In this class, I want students to learn the basics of electricity, circuits, and programming – and I also want them to learn a maker mindset. How to invent, remix, tinker, recover from setbacks, persist through difficulties, use your resources, collaborate with others. How to teach yourself what you need to know. How to present your project to others so they can build on it and make it even better.
I use some formal lessons, but this class is not as structured as a programming or computer science class. For the most part, students are given resources and inquiry questions, and they use the resources to teach themselves what they need to know. Everyone starts in a different place. Everyone has different needs. I want them to create something challenging that they’re proud of – a launching point for future exploration and learning in the world of invention.
I love the projects the kids made! Many made interactive holiday displays, and I got a great variety of others including videogame-themed projects, an LED cube, games, and even a car. I created a simple Google Sites page to showcase their work.
I also have some reflections on the semester and the class in general. The learning is just as good for me as it is for the kids.
- Purposeful learning: I believe in giving the students a good foundation in circuits such as understanding measurements and parallel and series circuits. However, students report to me that they find the beginning of the class “boring” and I don’t think I connect it well to the Arduino projects later. I’ve been involved with a project called Engineering Brightness, spearheaded by Tracey Winey, our media specialist, and John Howe, our assistant principal. It’s part extracurricular and part co-curricular, where students build lanterns in our school’s makerspace to send to third-world countries. My kids get involved with the EB program through soldering lessons, field trips, and guest talks and Skype sessions, but it has not been fully interwoven into the class up to this point. Tracey and I have been planning to co-teach this coming semester – we’ll use the EB project to teach basic circuitry and the innovator’s mindset, and infuse cultural/global awareness into Electronics class. I’m really excited about making this partnership stronger. The kids will understand the circuitry much better with this style of learning. Imagine learning about serial and parallel circuits, volts and amps by designing your own lantern for other people. They will love what they’re doing and find it more purposeful. There’s a good body of research that shows this is how to draw girls into engineering, too.
- Open-source culture: The open nature of Arduino is what makes the platform so beautiful to work with. I have encouraged students to remix found projects and to share their work, but haven’t really tapped into the community to make their sharing more real. One thought I have here is that there is a style of communication that comes with sharing projects. Look at good projects you find on instructables.com, or ehow.com, or youtube or any of the Arduino sharing sites. Look at some that are not as well done. There’s a structure and a style that makes your project accessible, interesting, replicable, and fun. Kids in the modern world need to learn to communicate in the medium that best suits their work, to code-switch and adapt their style as needed. I wonder how to teach open-source sharing and communication to middle schoolers. I would love to make the writing and video editing and photography and commenting a really key part of the class, as I’m not satisfied with the work I’m getting at the moment. It would be so important for the Engineering Brightness part of the curriculum as well as the Arduino part.
- Appropriate level of challenge: I ran into challenges you always run into with a project-based class. Some students got in over their head and tried to do too much. Some kids who were perfectly capable of finding answers on their own raised their hands many times each class and waited for me to help them. Some finished early with a half-baked project that didn’t meet requirements but did not want to challenge themselves further. Work was shared unevenly between partners. Some finished early and asked me what they should do for the next three class periods. Some pushed the deadline right up until the last minute of the last day of class. Some did not understand how to read rubrics or project guidelines. I expect all of these challenges each semester, and sometimes I do a good job working with these situations, but not always. I continue to look for good structures for project-based learning. It’s really hard with one of me. This may be a great opportunity for me and my teaching partner next semester to put some good practices in place for the kids.
I’m late blogging about this because our days were so busy with CS Ed Week! I owe a huge debt of gratitude to my partner in crime, Tracey Winey (Twitter: @premediawine) , who listened very nicely when I said “I have some ideas about Computer Science Education Week I’d like to brainstorm with someone”, and she agreed to dive right in and plan a bunch of activities with me. She’s an outstanding organizer and is becoming a darn strong engineer as well, so the world better watch out.
We arranged for teachers to do an Hour of Code with their students over the course of the week, in their regular classes. Many students are doing multiple Hours of Code and they love it. The three activities garnering the most positive feedback from students are the Minecraft Hour of Code on code.org, the Anna and Elsa Hour of Code on code.org, and the BitsBox Hour of Code (which actually lets you download your apps to your mobile device!). I love how the Hour of Code makes coding accessible and fun for every student. Tracey and I wanted to infuse coding into a little bit of a cultural celebration at school. We envision that students should not see coding as a niche activity for a geeky few, but as a normal problem-solving tool that everyone uses.
We set up some open houses in the media center and scheduled students to come to them and take tours. We arranged for current CS and Electronics students to be tour guides and take their friends around different “exhibits” having to do with computer science. Tracey managed the open houses as I had classes to teach during most of them. We had:
Interactive Code, Art, and old Video Games on Monday:
Arduino Day on Tuesday:
Robot day on Wednesday:
Minecraft day on Thursday:
On Friday, we had our first annual Preston Middle School Code-a-Thon. I blogged about how we envisioned it working previously. We were able to accept almost 80 kids, and it came down to 11 beginner teams and 8 advanced teams. The beginner participants were mostly girls, and the advanced groups were half girls. It was busy but a lot of fun.
We recruited some adult volunteers from the community… some Preston parents who are engineers, along with some engineer friends and retired teachers, and a staff member from the Larimer Humane Society. We had four judges and eight technical mentors, and we divided them up to work with beginners or the advanced teams.
Tracey and I gave a presentation about the code-a-thon. We talked about how code-a-thons are also called hackathons, and they are engines of innovation. Google is famous for its hackathons, and hackathons usually have a theme – Virtual Reality, Rural Life, and Social Services are a few. Sometimes, employees even stay overnight and bring their sleeping bags, and code through the weekend to come up with their solution. Everyone presents at the end. We presented the theme:
Animal Welfare! The kids were very excited. We showed this quick YouTube clip to get the students thinking about different problems they could solve related to animal welfare.
The kids started by brainstorming, and Tracey set them up all over the media center with SMART boards, regular whiteboards, a SMART table, a Kapp, butcher paper, desktop computers and laptops. The kids had to choose a problem or a need to address, and what language they would code in. I had set up some group accounts on Khan Academy, Open Processing, and Scratch. One group of students chose to use MIT App Inventor, one chose BitsBox, and three groups decided to create coding solutions using the NAO humanoid robot. We offered snacks every hour, and had the kids turn their programs in using Google Classroom. They worked from 8:15 until 11:15, and then they gave presentations to the judges. We saw programs on animal abuse, factory farming, saving penguins, catching poachers, endangered animals, quite a few perfect-pet quizzes, a vet program, and a robot dog trainer. While the judges were deliberating, our Humane Society volunteer gave a presentation about what they do and how they help animals in the community. Finally, the judges returned and we gave out top-four prizes in each category.
It was awesome. The kids who gave us feedback said they loved coding something that had a purpose to it. That they really enjoyed having a reason for coding, learning and being social and of course having snacks. I heard from a couple of parents of beginners that their kids were so proud of their coding and had so much fun. Many kids asked if we could do it again. We are pretty exhausted – but we probably will!
Here is a link to many of the programs created by students during the code-a-thon.
I hope you like this slideshow of the code-a-thon. We had a great time!
Computer Science Education Week is quickly approaching, and this year we want to go a little beyond the classroom hour-of-code events (which we are still doing). My school has decided to host its first mini-hackathon, which we’re calling a code-a-thon! I have seen announcements for hackathons in my area before and the idea is always intriguing, but I’ve never actually attended one – so this is a big leap, hosting one without ever actually seeing what a hackathon is like. Our awesome media specialist and I are pulling it together and hoping to learn from the experience.
Here is what we have decided so far.
- We will have two categories: Beginner and Advanced. Beginners can be complete newcomers who have never coded before. Advanced coders have a semester of computer science or the equivalent.
- Teams will be 3-5 students.
- First thing in the morning, we’ll make introductions, set up norms, and reveal the theme. The theme will be very broad (the examples I use with students are “sports” or “space exploration”).
- Students will have 20 minutes or so to brainstorm what they would like to make.
- We will provide some technical mentors that can help students. Students will get a token or a flag they can turn in to receive a certain amount of time with a technical mentor. They should use it when they really need it!
- We’ll have breaks for snacks and drinks and movement.
- Students will get to present their projects to the judges for a short amount of time (3-5 minutes depending on number of teams).
- Judges will score projects in these categories: Problem Identification / Requirements, Usefulness of Solution, Creativity, Teamwork, and Technical Quality.
- Winners will receive prizes. Everyone will get food and publicity.
I teach a required sixth-grade tech class so I’m able to pump it up and give the code-a-thon some good publicity in class. I have also appeared on the morning announcements to advertise and give computer science trivia questions. I set up a table at lunch with some signs and sign-up forms.
The turnout was amazing! 116 kids signed up! 63 of them were girls! We are going to need to actually cut some kids from the code-a-thon… what a bummer, but what a great problem to have!
We’re excited to see how the event goes and what kinds of programs the students create. My vision is to create a culture at the school where computer programming is seen as a normal problem-solving tool used by everyone, and not a fringe activity for supersmart kids. I’m so, so encouraged by what I have seen with the code-a-thon signups. Really fun to see kids round up friends at the lunch tables and bring everyone over to register to spend a morning coding. I hope the event goes well, and I will definitely post updates as we get closer!